Presentation on coding and programming.
Early years – Code n’ Go Robotic Mice.
- This is a hands on group activity where students in the class will create a group maze and program their mice to go through it.
- Can work as an individual activity, in small groups, or as a class activity (all 3 version will be explained, & the group will participate as a group activity)
- We have 12 maze sets and 20 mice on hand to use for this activity
- Learning outcomes for students are: coding, sequencing, looping (at an early years level)
- Technology used is age appropriate, uses symbols so literacy isn’t an issue
Middle years – Dash robots
- Hands on group activity
- Requires ipads & dash robots (we have 30 of each)
- Middle years at a coding level – with interactive components for group, individual or team activities
- The hands on activity for this session will be playing a game of soccer with the dash robots.
- Learning outcomes for students: teamwork, coding, sequencing, movement by remot control
- Technology uses blockly style coding, interactive application on the ipad that controls movement, voice, speed etc.
Senior Years – Bloxels
- This is a hands on activity – the bloxel app is explained and accompanied by the bloxel pack of blocks and grid.
- Students in the class will have a chance to create an image on the grid, and see first hand how it then gets uploaded into the software to create their own game
- Applications for classrooms include pixel art, game design, sequencing, coding, looping, world building, thematic story telling
- This activity works best in small groups, or as individuals.
- Learning outcomes for students: using technology including cameras to take pictures of art drawn on the grid, art, mathematics (x,y axis of grid/drawings), game design through coding & level building.
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