Wednesday, 13 February 2019

Class 13

Presentation on coding and programming.
Early years – Code n’ Go Robotic Mice. 
  • This is a hands on group activity where students in the class will create a group maze and program their mice to go through it.
  • Can work as an individual activity, in small groups, or as a class activity (all 3 version will be explained, & the group will participate as a group activity)
  • We have 12 maze sets and 20 mice on hand to use for this activity
  • Learning outcomes for students are: coding, sequencing, looping (at an early years level)
  • Technology used is age appropriate, uses symbols so literacy isn’t an issue

Middle years – Dash robots 
  • Hands on group activity
  • Requires ipads & dash robots (we have 30 of each)
  • Middle years at a coding level – with interactive components for group, individual or team activities
  • The hands on activity for this session will be playing a game of soccer with the dash robots.
  • Learning outcomes for students: teamwork, coding, sequencing, movement by remot control
  • Technology uses blockly style coding, interactive application on the ipad that controls movement, voice, speed etc.

Senior Years – Bloxels 
  • This is a hands on activity – the bloxel app is explained and accompanied by the bloxel pack of blocks and grid.
  • Students in the class will have a chance to create an image on the grid, and see first hand how it then gets uploaded into the software to create their own game
  • Applications for classrooms include pixel art, game design, sequencing, coding, looping, world building, thematic story telling
  • This activity works best in small groups, or as individuals.
  • Learning outcomes for students: using technology including cameras to take pictures of art drawn on the grid, art, mathematics (x,y axis of grid/drawings), game design through coding & level building.

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