Monday, 4 March 2019

Class 17

Agenda



 Review course outline topics


Digital Fluency

Ethical and cultural issues


    Cyberbullying
    • Is it distinguishable from dirty old bullying?
    • Sells a lot of newspapers

    Self Defense for ICT Users

    The internet can be a source of trouble but also an answer to those same troubles.
    Web-proofing

Class 16

Favorite Twitter resources?
Link here https://etherpad.wikimedia.org/p/Twitter_Stuff
  • Create your PLE. PLN 
  • Extend your exo-brain

Culture mapping?

Wikipedia

What is it?
How do you do it?
How do you use it?


What does it sound like?

  • when the whole world is editing Wikipedia?
  • Mashups




Review course objectives.
What do we need to look at in the last class on Wed?




Wednesday, 27 February 2019

Class 15

Quiz collaboration, nicely done !!

Manitoba Curriculum

What direction is Manitoba going?

Reform to the old ways, minister announces review of whole system to be released in Feb 2020.


What can you do about it?

Communities
MERN
ManACE
MERLIN


Twitter
  • #MBEDChat

Facebook

Professional Development= How can I learn more?

Best qualities of a good teacher is teachability.
  • Are you open to learning?
  • Can you model effective learning?
  • Can you unlearn and relearn?
  • Are you a fearless leader? 
Put on your own oxygen mask first!

Canada EdTech

W3Schools
  • Online Tutorials
MIT
  • Scratch Review of Video Tasks
MERLIN
 Khan Academy



Trouble shooting session

Monday, 25 February 2019

Class 14

Reminder about Brandon University Student Services resources available

 BYTE Conference 2019

Internet of Things

RFID
Smart house
Siri, Alexa, Cortana, Holly (Jay)?
Google Nest hidden mic controversy


Computer science related to ICT 

While teachers are experts in facilitating groups andusing instructional and assessment strategies that helpstudents learn, they need not be experts in programminga computer. If computer science courses are to remaincurrent and relevant, however, teachers must be open toand accepting of innovations in computer science andwilling to learn with students. As facilitators, teachers• assist students as they navigate through informationmade available by information and communicationtechnologies and other sources• direct students as they gather, organize, analyze, andpresent their findings• help students recognize, develop, focus, refine,consolidate, and extend their knowledge, skills, and competencies

Let's collaboratively develop a multiple choice test for ICT. 

Using a mindmap here.

Wednesday, 13 February 2019

Class 13

Presentation on coding and programming.
Early years – Code n’ Go Robotic Mice. 
  • This is a hands on group activity where students in the class will create a group maze and program their mice to go through it.
  • Can work as an individual activity, in small groups, or as a class activity (all 3 version will be explained, & the group will participate as a group activity)
  • We have 12 maze sets and 20 mice on hand to use for this activity
  • Learning outcomes for students are: coding, sequencing, looping (at an early years level)
  • Technology used is age appropriate, uses symbols so literacy isn’t an issue

Middle years – Dash robots 
  • Hands on group activity
  • Requires ipads & dash robots (we have 30 of each)
  • Middle years at a coding level – with interactive components for group, individual or team activities
  • The hands on activity for this session will be playing a game of soccer with the dash robots.
  • Learning outcomes for students: teamwork, coding, sequencing, movement by remot control
  • Technology uses blockly style coding, interactive application on the ipad that controls movement, voice, speed etc.

Senior Years – Bloxels 
  • This is a hands on activity – the bloxel app is explained and accompanied by the bloxel pack of blocks and grid.
  • Students in the class will have a chance to create an image on the grid, and see first hand how it then gets uploaded into the software to create their own game
  • Applications for classrooms include pixel art, game design, sequencing, coding, looping, world building, thematic story telling
  • This activity works best in small groups, or as individuals.
  • Learning outcomes for students: using technology including cameras to take pictures of art drawn on the grid, art, mathematics (x,y axis of grid/drawings), game design through coding & level building.

Monday, 11 February 2019

Class 12

Game based learning


  • Emergent theories
    • Chaos theory
    • Grounded Theory 
      • the independent variable is what you change, and the dependent variable is what changes because of that.
      • identifying the dependent variable is an important scholarly task. 
      • certainly important in an environment that is rapidly emerging. 
      • survives new data, works across contexts.  
  • ICT challenges paradigms
  • Networks vs heirarchies
  • Teacher centric vs student centric?
    • in house vs cloud based
    • proprietary or open
    • rent seeking behavior
      • Zoom conferencing vs Google Hang Outs vs Skype
      • Mac vs PC
      • AC/DC

Entertainment games

  • growing economic impact
  • Ubisoft comes to Wpg
  • $3.7 B in Canadian economy
  • 200 M in Mb

 Serious Games
  • Pecha Kucha
  •  Second Life
  • Emergency response simulations



 ScreenCast-O-Matic


Google HangOuts on Air

YouTube editing

Class 11

Video

 Education or Socialization or Work Prep
Sugata Mitra 

Bureaucratic Administrative Machine. 


Khan Academy 

Blended Learning (Check the Zotero group for some citations)

  • Personal (not personalized) learning environments
  • Flipped classroom
  • Social Constructivism/Constructionism
  • Problem Based Learning


Some new tools.